Curriculum

One curriculum, built to grow with your child

From first coding lessons to advanced engineering, AI and cyber security, every subject is taught in levels that deepen year after year. Students join any week of term and start on their own pathway, nobody is behind.

We don't write our curriculum to match a syllabus from ten years ago. We write it to match where the world is actually heading, and where your child is actually ready.
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How it works

Same subject. Deeper every year.

Think about how your child learns Maths: Kindy to Year 12, it's still Maths. Every year builds on the last, new concepts, more depth, more capability, never a jump to something unrelated. AARAS subjects work the same way: a student who starts Robotics at eight is still doing Robotics at fourteen, just with far more skill behind it.

There's no single starting age. Every student begins at the level that matches their current skills, not their year at school, and moves forward from there.

Curriculum

How a child grows through AARAS

One shared foundation for every student, with room to branch into the areas that match their interests, including AI, which is already part of how AARAS teaches, not something waiting in the future.

1

Core Pathway

Every student's foundation, built term by term. Tap a subject to see how it unfolds.

Introduction
Intermediate
Advanced
Projects

Same stage names for every subject, though how far each one runs varies (CAD Design skips Advanced). Exact count shown on each card below.

Introduction

First steps in sequencing and logic. Kindy and Year 1 students begin with hands-on robot coding before moving to on-screen block coding, building the instincts every later subject relies on.

Intermediate 1 & 2

Block-based coding deepens with loops, conditionals and events, building toward longer, more structured projects.

Advanced 1 & 2

Students take on longer, more independent builds, applying coding logic to more ambitious ideas.

Projects

Students design their own games and stories, drawing on themes like storytelling, friendship and sport.

Introduction

Students get hands-on with real robots for the first time, working with sensors and motors and bringing their code to life.

Intermediate 1 & 2

Robots get more capable and the programming more structured, working with a wider range of sensors and motors alongside other subjects.

Advanced

The most advanced robots yet, plus an early, hands-on introduction to how machines can learn from data: the foundation the Machine Learning specialist pathway later builds on.

Introduction

Students learn the fundamentals of circuits and simple programmable devices.

Intermediate

Sensors and small hands-on projects are added, like a student-built step counter.

Advanced

A genuine engineering step up, with breadboards, switches, resistors and LEDs, programming both digital and analog circuits.

Projects

Electronics combines with design skills from other subjects to build things like balloon-powered cars or wrestling robots.

Introduction

Students learn 3D modelling and design fundamentals, including how to bring a design to life through 3D printing.

Intermediate 1 & 2

A shift to industry-standard design software, building real technical design skill.

Projects

Open-ended design work, often combining CAD with another subject like Electronics.

Introduction

Students move from block-based coding into real, text-based programming.

Intermediate

Structured, game-based practice builds genuine programming skill, the same kind of thinking used in real software.

Advanced

Students take on more complex programming challenges with growing independence.

Projects

Open-ended builds, with a natural path into subjects like Game Design.

the path branches

Once the Core foundation is in place, two things happen: some subjects grow directly out of it, and a wider set of specialist pathways opens up.

2

Extension Subjects

Built from the same skills as Core, taken one level further. Not a new curriculum, but a new application of one already learned.

Built from Coding and Python, students take the skills from both and apply them to designing their own games from the ground up.

Applying coding logic to something visual and shareable, students learn to design and build real web pages, from layout through to how they actually work.

3

Specialist Pathways

Where a student's own curiosity takes over. Three sit inside fields Australia is actively investing in for the next decade (tagged National Priority). Eight carry an AI tag covers the three dedicated AI subjects, plus Embedded Electronics, Cybersecurity, Low-code/No-code Automation and Database Fundamentals, each with a genuine, direct link to how AI actually gets used. Use the filters below to narrow the list.

A great Scratch story or a working prototype only matters once someone else understands it. Ideas on Stage is where students learn to take what they've built and turn it into a talk that lands, structuring an idea, finding their own voice, and presenting with the same confidence they built the thing with. It's the skill that makes every other skill count: the best idea in the room still needs someone in the room who can explain it.

Students use CAD design and 3D printing to build an aerodynamic car, then test and refine it, experimenting with weight and shape to see what's actually faster.

Learning to think like a defender: spotting vulnerabilities, understanding digital threats, and learning how systems and data actually get protected.

Learning to use AI tools thoughtfully: understanding what they're good at, where they get things wrong, and how to think for yourself instead of letting the tool do the thinking.

Building real automations and workflows without traditional programming, connecting apps and data the way modern teams actually do.

The basics of how data is organised and structured, hands-on with the same kind of tools real teams use to manage information.

This is the moment two pathways' worth of foundation pays off. Automation teaches the logic, Database Fundamentals teaches the structure, and App Development is where a student builds something that actually works, because they understand why it works.

How machines learn from data: students build and train real models, building directly on the introduction from Robotics Advanced.

Teaching a computer to see: students work with real image and video data to build systems that can recognise and respond to the world around them.

Real, hands-on hardware, picking up from Arduino in Electronics Advanced, high school students design and build their own circuits and custom circuit boards, creating working gadgets from the ground up.

Underwater vehicle design and engineering: students design, build and test their own submersible, balancing buoyancy, structure and control.

Design thinking aimed skyward: students use CAD design and engineering principles to build and test space-inspired vehicles.

The next phase of AI, moving off the screen and into real machines. Once a student has the hardware fundamentals from Embedded Electronics, they layer in the AI that lets those devices sense and respond to the world around them.

Why "National Priority"

Cyber security is named a critical national priority in the 2023–2030 Australian Cyber Security Strategy (Department of Home Affairs), which sets a goal for Australia to become the world's most cyber secure country by 2030. Space technologies are funded through the $15 billion National Reconstruction Fund's Enabling Capabilities priority area, part of the Australian Government's push to triple the size of the space sector by 2030.

4

Competition Pathway

Where Core and Specialist skills turn into competition. See where our students compete for our season-by-season FLL and FTC results.

FLL: FIRST LEGO League

Foundational skills

A first taste of competition, applying Robotics and Coding skills to a real, judged challenge.

FTC: FIRST Tech Challenge

Advanced, multi-discipline skills

A full robotics competition season, where the Machine Learning and Computer Vision skills from Specialist Pathways get put into practice alongside hardware, software and CAD sub-teams, plus roles like scouting and outreach. It also carries real benefits beyond the season itself: Macquarie University's Faculty of Science and Engineering offers up to 10 ATAR adjustment points, a $5,000-per-year scholarship, and early entry consideration for students who take part in FIRST Tech Challenge.

5

21st-Century Skills

Not a separate lesson bolted on at the end of term. These are built into how every AARAS subject is taught, from a Kindy student's first robot to a Year 12 competition season.

From a student's very first term, working in a group is part of the lesson, not a break from it. Every STEM Project, every robotics build, every FLL and FTC season depends on students dividing up tasks, working through disagreements, and building something together that none of them could build alone.

Something won't work, and that's not a bad day, that's the lesson. Debugging code that won't run, fixing a circuit that won't light up, working out why a robot keeps missing its mark: every subject puts students in front of a real problem with no answer key, and coaches them through solving it themselves.

Students are taught to question what they're told, not just follow instructions: weighing up a design choice in CAD, testing a strategy in competition, or, in the AI subjects, learning to check an AI tool's answer rather than trust it outright.

From high school, students take on structured mentoring roles for the first time, whether that's an FTC team captain guiding a sub-team, an older student supporting a younger FLL team, or simply the everyday habit of helping a newer teammate get unstuck. AARAS staff and industry professionals mentor alongside them too, so students are learning leadership from people a few years ahead of them and from people already working in the field. It's where years of teamwork and problem-solving turn into genuine leadership.

Common questions

Curriculum FAQ

Why does AARAS call Cybersecurity and Submarine Engineering 'national priority' subjects?

Cybersecurity is named a critical national priority in the Australian Government's 2023-2030 Cyber Security Strategy, which sets a goal for Australia to become the world's most cyber secure country by 2030. Submarine Engineering and Space Engineering connect to defence and space capability, priority areas backed by the $15 billion National Reconstruction Fund.

What benefit does competing in FTC actually give my child for university?

Macquarie University's Faculty of Science and Engineering offers up to 10 ATAR adjustment points, a $5,000-per-year scholarship, and early entry consideration for students who take part in FIRST Tech Challenge.

Is AI actually being taught now, or is it still coming?

It's live now. AI is already part of how AARAS teaches, built into Specialist Pathways subjects like Machine Learning and Computer Vision, not something waiting in the future.

Does mentoring only happen in high school?

Mentoring is a 21st-century skill built into every AARAS subject from Kindy onward, but it becomes a more formal, named part of the experience once students reach high school.